After dying, you still can move your invisible ship, making incoming ships explode... Which is sadly more fun than the actual game... but as a demonstration , it's fine. ;)
Filters may affect review visibility.
After dying, you still can move your invisible ship, making incoming ships explode... Which is sadly more fun than the actual game... but as a demonstration , it's fine. ;)
What a fun and happy game! :D
I whish it had more levels, as some mechanics were involved way too little, like purple monster movement, monster changing portals, and physic effects...
I like the atmosphere and idea behind this, and also the ZX spectrum style.... even though, you didn't obay to the rules of only two colors for each field... For example at those spikes.
But sadly...
- returning that page to the door results in....nothing!
- Goodies can appear inside of spikes
- The power drain of flying is a bit too high, making the movement not much fun, as you are too often stuck with waiting
Once you return the page to the door, you have to press C to progress. I'll resubmit an updated version of the game where that part is explained better. Thanks for the review.
Male
Joined on 11/9/12